[MUD-Dev2] [TECH] Server Side Scripting

Roger D Vargas luo_hei at yahoo.es
Tue May 29 12:36:40 CEST 2007


I have designed my server oriented to heavy scripting. C++ code does low
level stuff, but knows nothing about entity attributes (stats, skills,
items). All that stuff is handled by lua scripts. A friend told me that
approach is very bad. His solution is to define a server/client specific
language that gets checked at compilation time, opposite to my approach
(code is checked at runtime). REally is that bad to make server
dependant of scripts?



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