[MUD-Dev2] [DESIGN] Perma-death

Caliban Darklock cdarklock at gmail.com
Wed May 30 09:10:58 CEST 2007


On 5/29/07, cruise <cruise at casual-tempest.net> wrote:
>
> So this is the question still remaining: is it worth it? They may not
> hate the perma-death, but will you really get the results you want?

What are the results we want from perma-death?

Because it often seems to me that what people really want from
perma-death is to make their players behave differently, and I don't
think we get to do that. It seems like we might be conflating the two
problems as one, and what players really hate isn't the perma-death
itself, but the restrictions it places on their behavior.



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