[MUD-Dev2] [DESIGN] Removing the almighty experience point...

cruise cruise at casual-tempest.net
Thu Oct 4 09:59:31 CEST 2007


Thus spake Caliban Darklock...
> A player does game-prescribed things to earn advancement for his
> character.

No, he doesn't That, I think is the fundamental disconnect here. The 
player /does not earn advancement/ in this system.

> You're trying to decouple advancement from enjoyment,

Looks like you're getting the idea at last :P

> but to the vast majority of players, the advancement IS the enjoyment.

This system is not for those players.

If you're trying to say that this is possibly a minority interest, that 
it could never achieve the success of WoW, well, sure. So?



More information about the mud-dev2-archive mailing list