[MUD-Dev2] [DESIGN] Removing the almighty experience point...
cruise
cruise at casual-tempest.net
Thu Oct 4 09:59:31 CEST 2007
Thus spake Caliban Darklock...
> A player does game-prescribed things to earn advancement for his
> character.
No, he doesn't That, I think is the fundamental disconnect here. The
player /does not earn advancement/ in this system.
> You're trying to decouple advancement from enjoyment,
Looks like you're getting the idea at last :P
> but to the vast majority of players, the advancement IS the enjoyment.
This system is not for those players.
If you're trying to say that this is possibly a minority interest, that
it could never achieve the success of WoW, well, sure. So?
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