[MUD-Dev2] [DESIGN] NPC-oriented gameplay and XPmodel:GURPS/EveOnline vs. D&D/Diku

Dave Scheffer dubiousadvocate at hotmail.com
Wed Oct 17 10:34:44 CEST 2007


Mike Rozak wrote:

> First as far as what *I* find fun: IMHO, I'd like to take Oblivion (or
> even WoW) and remove most of the monsters. Make it a game about discovery.
> To me, the monsters get in the way, and are something I'd rather not deal
> with.
> <snip>
> Would other people find my game (as is) fun?: That's why I was asking
> about explicit XP rewards. Personally, I don't need them, but I notice
> that an awful lot of games have them. If I role-play an achiever (in my
> mind), I can see how more explicit rewards would help them.

Myst.  By 2001 6 million copies.  Myst Online is rejuvenated and has
been in open beta since April.

I'm more of an EvE person but I cut my teeth on Adventure/Zork/Ultima
I-IV so I'll probably check it out.

Dave Scheffer




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