[MUD-Dev2] Austin GDC meet: Web 2.0 and Games
Adam Martin
adam.m.s.martin at googlemail.com
Tue Sep 4 21:17:54 CEST 2007
On 31/08/2007, Bristle <bristle2008 at yahoo.com> wrote:
> Adam Martin said:
> > For anyone going to AGDC, a couple of us are going to get together and
> > chat about the head-on-collision between games and Web 2.0. Come along
> > and see if you can outdo everyone else by picking an even larger
> > number and sticking it on the end of a word (why stop at Games 3.0?
> > Let's go to a hundred!).
> >
>
> Web 2.0 is an interesting concept if you step up a notch from forums and
> IRC chat. With a little bit of squinting, you will see a backwards mud
> since the goal is to 1) provide a rich-media environment and 2)
> real-time multiuser interaction.
>
> Actually text-based muds fit nicely into the Web 2.0 model. It's time to
> kick out IRC and put muds in. 3D could still be a problem - look at
> VRML 1.0, 2.0, 3Dweb for a history of that.
I'd say you're missing out on the majority of Web 2.0 there :).
What about the obsession with data that's the backbone of Web 2.0? The
ability to (and the monetization of!) do fascinating things with
derived 2nd and 3rd order data - e.g. amazons "if you buy this book,
you might also want to buy" etc?
Or the whole "internet as the platform, not your desktop app as platform"?
Adam
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