[MUD-Dev2] [BIZ ] Project Darkstar - revisited after the last visit

tigeba tigeba at altereality.com
Sat Sep 8 11:10:04 CEST 2007


Jeffrey Kesselman wrote:
> On 8/31/07, Bristle <bristle2008 at yahoo.com> wrote:
>  
>> After my last post about the confusing license from Sun concerning the
>> game server, I found two interesting things. Now I remember that that
>> initial intend of SGS was to sell hardware for ISP/NOC centers.  So the
>> developer version was a gift for an early peek of the SDK.
>>
>> But here are the two items that got my attention:
>>
>> -first the open source of Java Standard Edition, under GPL 2. I assume
>> that happened
>> -then the GPL 2 open source license to Project  Darkstar
>> http://www.projectdarkstar.com/
>>
>> I am so pleased with this that I am just about ready to read Java &
>> Brain Surgery in 24 hours book. No actually I want it on audio CD so I
>> can learn while I drive.
>>
>> I hope that someone with a lot more technical knowledge than I have will
>> also look at Project Darkstar.
>>    
>
> Cool.  I just responded to your other post (which for some reason came
> through later then this one.)
>
> So... on the license stuff, I'm thrilled you found that for yourself!
>
> We have a bunch of exciting news to share at AGC.  I assume someone else
> from this list will be there so rather then toot our own horn I'll let
> someone else report on it.  But I *am* always lurking around to answer
> any questions I can.
>

If any of you manage to make it to the AGC, you might want to check out
a very modest but neat demo I worked up by integrating Project Darkstar
and a very popular AAA 3D engine.  I won't be at the conference
personally but I would be happy to answer any questions about how the
integration works, or working with Project Darkstar here.  The demo
should be available at the Darkstar booth.

Best regards,

Jonathan



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