[MUD-Dev2] Austin GDC meet: Web 2.0 and Games

Adam Martin adam.m.s.martin at googlemail.com
Sat Sep 8 11:12:01 CEST 2007


On 04/09/07, Matt Chatterley <matt.chatterley at gmail.com> wrote:
> On 31/08/07, Bristle <bristle2008 at yahoo.com> wrote:
> >
> > Adam Martin said:
> > > For anyone going to AGDC, a couple of us are going to get together and
> > > chat about the head-on-collision between games and Web 2.0. Come along
> > > and see if you can outdo everyone else by picking an even larger
> > > number and sticking it on the end of a word (why stop at Games 3.0?
> > > Let's go to a hundred!).
> > >
> >
> > Web 2.0 is an interesting concept if you step up a notch from forums and
> > IRC chat.  With a little bit of squinting, you will see a backwards mud
> > since the goal is to 1) provide a rich-media environment and 2)
> > real-time multiuser interaction.
> >
> For "Web 2.0" to become more than a buzz-word, it is going to take an
> imaginative, passionate and driven group of people to do something truly
> ground-breaking and adventurous.

I'd say that multiple businesses with valuations exceeding $10billion
each is "more than a buzz-word".

Before we go any further, I'm going to throw out:

http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html

for the benefit of anyone who isn't really sure what Web 2.0 is.

Adam



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