[MUD-Dev2] [DESIGN] Removing the almighty experience point...
Caliban Darklock
cdarklock at gmail.com
Fri Sep 14 11:54:55 CEST 2007
On 9/6/07, Vincent Archer <archer at frmug.org> wrote:
>
> That was an old bone in the original thread. People kept trying to
> shoehorn the achievement model into a standard xp model.
You don't have to try. How is an achievement different from XP?
Well, it isn't. In fact, this mechanism predates D&D by at least a
decade. You do A CHORE and you get A STAR and once you have ENOUGH
STARS you get A COOKIE. It is not even remotely a new idea that at a
certain point, you don't get a star for going poopies anymore.
> they tell me my hammer is a poor excuse of a hammer.
And precisely how many people have to say this before you think "maybe
I'm wrong"?
> We've both focused too much on one small aspect of the system though,
> and the system works as a totality.
The system does not work, it is broken.
Everyone who is going to understand this already does. Anyone still
determined to implement this system has my sympathies and can expect
to hear "I told you so" when they describe its inevitable catastrophic
failure.
What you're actually describing is a ranking system, anyway, and you
can't really have that AND levels. Pick one.
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