[MUD-Dev2] [DESIGN] Removing the almighty experience point...
Michael Chui
saraid at u.washington.edu
Tue Sep 18 11:10:25 CEST 2007
On 9/9/07, Caliban Darklock <cdarklock at gmail.com> wrote:
>
> On 9/6/07, Vincent Archer <archer at frmug.org> wrote:
> >
> > That was an old bone in the original thread. People kept trying to
> > shoehorn the achievement model into a standard xp model.
>
> You don't have to try. How is an achievement different from XP?
>
> Well, it isn't. In fact, this mechanism predates D&D by at least a
> decade. You do A CHORE and you get A STAR and once you have ENOUGH
> STARS you get A COOKIE. It is not even remotely a new idea that at a
> certain point, you don't get a star for going poopies anymore.
Rewards do not an achievement make.
Reward: "You did X, Y, and Z? Good boy! How about I let you take the family
car for a spin?"
Achievement: "I want to use the family car. In order to do so, I have to do
X, Y, and Z."
Rewards: For dogs and people we treat like dogs (e.g., children, inmates,
employees).
Achievement: Humans only.
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