Activity Duration in MMOs (was: [MUD-Dev2] [DESIGN] Spore and MMOs)
Roger Hicks
pidgepot at gmail.com
Tue Sep 18 11:11:08 CEST 2007
On 9/14/07, Michael Hartman <mlist at thresholdrpg.com> wrote:
>
> The sad problem with WoW is that it is more accurate to say:
>
> "What if there were so many trash mobs, it took FORTY of us to press the
> 1 button for 5 hours and clean it all up! Oh yeah, then I think we
> fought a boss in there somewhere between the hours of trash killing. Oh,
> and we have to do the exact same thing every week for 3 months so
> everyone in the group gets the item they need."
>
> That is not epic, visceral, evocative, or anything of that nature. It is
> just boring and repetitive.
>
One of my favorite WoW moments was the opening of the gates of
An'Quiraj. Three massive colossi appeared and had to be taken down in
a one-time event. Three or four raid groups of 40 players each worked
together to bring them down which took several hours to complete. It
was very epic in scope, unlike normal raiding in WoW.
BobTHJ
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