[MUD-Dev2] [DESIGN] Player-generated content

Darryl Woodford elhijo at gmail.com
Tue Sep 25 00:25:53 CEST 2007


> You may be able to create a user rating system to rate what quests are
> worth compared with how difficult they are to carry out. Let's say X
> makes a quest "bring 100 lumber from A to B, reward is 50 gold". Y
> might come along and go "huh? that's really hard, and should be worth
> much more". They vote "thumbs down" for the worth of that quest,
> indicating to a novice that the quest doesn't pay out what it should,
> and to the quest giver that maybe they should adjust the rate.

Wouldn't this be self-regulating through simple supply/demand? If
people want the quests to be done (presumably people doing it is of
some benefit to them), then they will need to pay a suitable rate, or
it won't get done. The creator would (assuming logical behaviour)
raise and/or lower the reward until enough people are doing it, i.e.
it reaches equilibrium.

-- 
Darryl Woodford



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