[MUD-Dev2] [DESIGN] Player-generated content

cruise cruise at casual-tempest.net
Tue Sep 25 00:35:16 CEST 2007


Thus spake Caliban Darklock...
> On 9/18/07, cruise <cruise at casual-tempest.net> wrote:
>> Procedurally generated content is one option, and one I'm working on
>> currently, but what are everyone's thoughts on player-content?
> 
> I love the idea. The problem is what players actually do: they copy
> things they've already seen elsewhere. This is a copyright minefield.
> 
> If IP laws were a little different, I'd be all for it, but they're
> not. Theoretically, it's a great idea, and I'm very excited about it.
> Realistically... the legal liability issus make it unworkable. I'm
> rather sad about that.

Depends on how much control the player's are given, I guess. The more 
control they have, the better quests and the more fun it'll be - but the 
  greater the potential for abuse, and not just of the legal kind.

Has anyone actually tried such a system, or had thoughts on how to 
mitigate these issues?



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