[MUD-Dev2] [Media] Informal poll on MMOWatch
cruise
cruise at casual-tempest.net
Wed Apr 2 10:03:10 CEST 2008
Thus spake Mike Rozak...
> Favourite RPG element?
>
> NPC interaction (33.77%)
> Character development (29.87%)
> Combat (4.16%)
> Exploration (24.68%)
> Puzzles (1.3%)
> Questing (6.23%)
I'm surprised at NPC interation being so high, but questing and combat
being so low doesn't at all.
> If these numbers are right, why do MMOs (except perhaps Bioware's secret MMO) spend so LITTLE time on "NPC interaction" and "Exploration", and so MUCH time on "Combat" and "Questing"?
Because they're easier and cheaper on the scale an MMO needs.
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