[MUD-Dev2] Specialization
cruise
cruise at casual-tempest.net
Wed Apr 2 10:03:11 CEST 2008
Thus spake Raph Koster...
>> I believe, and it is my constant motto, that every player should have
> the
>> opportunity to do everything and be everything and see everything in a
>> game. Period. I just think that the more players there are, the more
>> specialization constrains the possibilities in a game.
>
> Every player does. The question is whether every CHARACTER does.
Which is an entirely new debate: How many characters should a player have?
> Since I fall on the sandboxy side myself, I tend to agree with you -- as
> a player. But I would not make that prescriptive for every possible
> game.
I'd qualify it - I'd say all players (in fact I'd say all characters)
should be free to /try/ anything and everything.
Success should be a rarer commidity.
More information about the mud-dev2-archive
mailing list