[MUD-Dev2] Specialization

cruise cruise at casual-tempest.net
Wed Apr 2 10:03:11 CEST 2008


Thus spake Raph Koster...
>> I believe, and it is my constant motto, that every player should have
> the
>> opportunity to do everything and be everything and see everything in a
>> game. Period. I just think that the more players there are, the more
>> specialization constrains the possibilities in a game.
> 
> Every player does. The question is whether every CHARACTER does. 

Which is an entirely new debate: How many characters should a player have?

> Since I fall on the sandboxy side myself, I tend to agree with you -- as
> a player. But I would not make that prescriptive for every possible
> game.


I'd qualify it - I'd say all players (in fact I'd say all characters) 
should be free to /try/ anything and everything.

Success should be a rarer commidity.



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