[MUD-Dev2] [Media] Informal poll on MMOWatch
Mike Rozak
Mike at mxac.com.au
Mon Apr 14 14:40:40 CEST 2008
John Buehler wrote:
> I've just duplicated that completely-informal poll in the mmorpg.com
> general
> discussion forum:
With 46 votes, it's looking like character development (47%) and exploration
(28%) win out. Questing and combat are both around 10%. And NPCs and Puzzles
at 2%...
Which is closer to what MMORPGs actually offer today than MMOWatch's poll...
but not quite there. IMHO, I'd put a typical MMO design at:
NPC interaction 2%
Character development 24% (higher for UO)
Combat 40%
Exploration 10%
Puzzles 0%
Questing 24%
My opinion of exploration is so low because MMOs are about visiting pretty
places (thanks to good artists and DX9 graphics cards) and killing monsters
in them. I found LOTRO particularly disappointing in this aspect because I
thought that every area would have some sort of backstory lovingly tied to
the LOTR/Silmarillion, fed to interested players as they wandered through
the area (perhaps old ruins with dusty tomes). I didn't find this in the
first 10-15 levels of play (so I got bored, and gave up). There was some
backstory attached to NPC quests, but not much.
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