[MUD-Dev2] Specialization

Peter Harkins ph at malaprop.org
Mon Apr 21 11:08:01 CEST 2008


On Wed, Apr 02, 2008 at 04:55:03PM -0400, Michael Hartman wrote:
> Once you go down a certain life career path, 
> you cannot simply switch to another one after you have already reached the 
> age of mastery in the first. This is especially true for the types of 
> career paths in your typical MMO type game.

How do these constraints of real life improve the design of a game?

I don't mean to imply that they can't, but realism doesn't necessarily
improve game design and needs more justification than "because it's real".

--
Peter Harkins  -  http://push.cx  -  http://NearbyGamers.com





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