[MUD-Dev2] Specialization
Peter Harkins
ph at malaprop.org
Mon Apr 21 11:08:01 CEST 2008
On Wed, Apr 02, 2008 at 04:55:03PM -0400, Michael Hartman wrote:
> Once you go down a certain life career path,
> you cannot simply switch to another one after you have already reached the
> age of mastery in the first. This is especially true for the types of
> career paths in your typical MMO type game.
How do these constraints of real life improve the design of a game?
I don't mean to imply that they can't, but realism doesn't necessarily
improve game design and needs more justification than "because it's real".
--
Peter Harkins - http://push.cx - http://NearbyGamers.com
More information about the mud-dev2-archive
mailing list