[MUD-Dev2] [Design] Design challenge: Bed-time game

Soyweiser soyweiser at gmail.com
Wed Aug 13 12:06:35 CEST 2008


On Mon, Aug 4, 2008 at 9:04 PM, Peter Harkins <ph at malaprop.org> wrote:

> On Fri, Jul 18, 2008 at 11:14:36AM -0600, Acius wrote:
> > One style of game that seems appropriate is the Ikariam/Travian style of
> > web-based empire building.
>
> On a tangent, does anyone know of a nice name for this class of games?
> Think of games like:
>
> I admit completely they're not muds, but they share a lot of features.
> I'm continously surprised by how large some of the crude games get. They
> feel to me a lot like muds of the early 90s: hobbyists running world
> games with a slowly rising trend of commercial products. I've got a few
> browser game designs I've been considering building, I just don't even
> know what to call the genre. Thoughts?
>
> --
> Peter Harkins  -  http://push.cx  -  http://NearbyGamers.com
>


On the utopia wikipedia page it was called a 'massive multiplayer
internet-based strategy game', however I think that the term should include
web-based instead of internet-based, as they are played using a web browser.
So something like "massive multiplayer web-based strategy game", a MMWSG. If
you leave out the strategy game it would become something like a multiplayer
browser game. (
http://en.wikipedia.org/wiki/Category:Multiplayer_browser-based_games ).

Is this something you are looking for?

--
Soyweiser



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