[MUD-Dev2] Bad Terminology: MMO, MMORPG vs. MUD
Michael Hartman
mlist at thresholdrpg.com
Wed Aug 20 13:48:08 CEST 2008
Mike Sellers wrote:
> Forget MUD and its derivatives, btw. MUD retains its connotative ties to
> text games, and besides, no one in the commercial world wants to name a
> genre after *mud*. Even an unpronounceable acronym is better than that.
I think you are right, but this is a shame. MUD works so much better
than everything else that has come after it.
> Yep, I agree. But it's been more than ten years, so don't hold your breath.
*face turning purple*
Don't what?
> Others that have been tried include "PSWs" (persistent state worlds), online
> games (too general) and virtual worlds (taken over by "non-game" social
> worlds). MMOG is the de facto term of use -- at least until someone comes
> up with something a whole lot better.
I hope that someone will. I think what is likely to happen is there will
be a lot of bad attempts (like PSW) until someone comes up with
something perfect that catches fire. Then we'll all wonder why we
weren't the one who coined the new term.
--
Michael Hartman, J.D. (http://www.frogdice.com)
President & CEO, Frogdice, Inc.
University of Georgia School of Law, 1995-1998
Georgetown University School of Foreign Service, 1990-1994
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