[MUD-Dev2] Bad Terminology: MMO, MMORPG vs. MUD
Raph Koster
raph at areae.net
Thu Aug 28 10:40:47 CEST 2008
> -----Original Message-----
> From: mud-dev2-bounces at lists.mud-dev.com [mailto:mud-dev2-
> bounces at lists.mud-dev.com] On Behalf Of Jeffrey Kesselman
> Sent: Tuesday, August 26, 2008 10:17 AM
> To: mud-dev2 at lists.mud-dev.com
> Subject: Re: [MUD-Dev2] Bad Terminology: MMO, MMORPG vs. MUD
>
> On Thu, Aug 21, 2008 at 10:32 AM, Raph Koster <raph at areae.net> wrote:
> > The first game to get labeled massive was Meridian 59, with a max of
> > ~250.\
>
> Actually, I thought it was Neverwinter Nights at about150 *shrug*
I don't recall that being used in the marketing, but it's entirely
possible it was.
The key thing here for me is that ALL muds were actually "massive" --
the pro game industry just didn't pay them much attention. Similarly,
there were large-scale games on the online services that fit the bill.
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