[MUD-Dev2] The Future of Quests
Eric Lee GAMES
elee at microsoft.com
Wed Dec 31 01:45:51 CET 2008
Michael Hartman wrote:
>
There really is no connection between this hypothesis and the creation
of meaningful quests. The problems with quests have nothing to do with
NPCs almost looking or appearing to be real live humans and falling just
short.
>
Ok, if that term has a narrow technical definition then I'm fine with not using it.
Anyone want to offer a technical term to describe the phenomenon of procedurally-generated quests being really easy for players to spot, and said quests quickly becoming the object of scorn and ridicule because they're *trying* to act like they have real emotional content in them but it's painfully apparent to everyone that it's not genuine emotion?
Eric
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