[MUD-Dev2] [Design] Where are all the amateur MMORPG devs?
Mike Rozak
Mike at mxac.com.au
Thu Feb 7 10:12:00 CET 2008
Several amateur MMORPG development kits are now on the market (Multiverse, Realmcrafter, Torque), with more to come. Some amateur authors are using the toolkits, but despite the fact that there are around 100x as many MMORPG players as MUD players, there only seem to be 10x as many amateur MMORPG authors as amateur MUD authors. Why is this? Where are all the amateur MMORPG devs?
Number of worlds as a metric:
MudConnector lists 1500 text MUDs. Sure, a lot of them are dead, so let's assume the real number is 200 (just to be on the completely-safe side).
Those 200 MUDs are supported by a community of (my guestimate) 200K players. (It used to be 400K(?) pre MMORPGs.)
In other words, there is about a 1:1000 ratio of MUDs to players. Given a guestimate of 5 contributers per MUD (could be only 2), that means that 1 in 200 players are contributers. Or it could be 1 in 500 (if only 2 contributers per MUD on average).
There are approximatelly 20 million MMORPG players (100x the number of MUD players). Why aren't there 200x100 = 20,000 amateur MMORPGs out there? Why aren't there 40,000 amateur authors contributing to these worlds?
Yeah, sure, MMORPGs are more difficult to create, etc. So why aren't there just 2000 worlds (not 20,000)? Or even 200?
The tools are available, albeit not very stable/mature: There's Multiverse, RealmCrafter, and Torque. Metaplace is coming. My own toolkit (kind of MMORPG-like) is coming.
And there's NWN 1 & 2, which actually do have around 200 worlds. Multiverse lists around 25 worlds, with (as far as I can tell) only a few being public, and none (as far as I know) are actually done. Realmcrafter's forums are only accessible if you purchase RealmCrafter, so I haven't been able to gague their developer population, but from posts elsewhere (and searches), it seems like only a few worlds are limping along. Torque has Minions of Mirth, and a few groups proudly displaying screenshots, but not much else.
Forum posts as a metric:
Watching the forums, it feels like hundreds of amateur authors (maybe a thousand) are out there. Not 40,000. MudConnect and TopMudSites get 10 (?) developer/author posts a day. Multiverse and MMORPGMaker are around 20-ish each. Even the NWN1 and NWN2 forums, while more active that MudConnector and TopMudSites, are not super busy (50 dev posts a day?).
Given 100x the players (MMORPG to MUD), I'd expect 100x the amateur authors, and 100x the forum posts... that's around 1000 posts a day. My rough count is more like 100 posts per day on all the MMORPG-ish development forums.
Why haven't amateur authors flocked to these tools?
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