[MUD-Dev2] [Design] Where are all the amateur MMORPG devs?
Scott Jennings
sjennings at brokentoys.org
Mon Feb 25 17:37:33 CET 2008
Jeffrey Kesselman wrote:
>
> On Jan 30, 2008 5:16 PM, Mike Rozak <Mike at mxac.com.au> wrote:
> > Several amateur MMORPG development kits are now on the market
> (Multiverse, Realmcrafter, Torque), with more to come. Some amateur
> authors are using the toolkits, but despite the fact that there are
> around 100x as many MMORPG players as MUD players, there only seem
> to be 10x as many amateur MMORPG authors as amateur MUD authors.
> Why is this? Where are all the amateur MMORPG devs?
> >
> >
> > Why haven't amateur authors flocked to these tools?
> >
>
> Art costs are pretty heave for MMos.
>
> Still they occasionally crop up. There ae actually quite a few "free to
> play/pay for improvements" little MMOs around. Watch your google ads--
> I often see them in mine on gmail.
>
> Sometimes, you dont recognize them as amatures because of their success.
> I'd call Runequest an amature MMO. Certainly they were when they
> started.
There's also a few fairly advanced projects in Second Life. One (City of
Lost Angels) will I suspect be one of the first full-fledged games to
launch using that platform, it's already pretty far along in
development.
http://nwn.blogs.com/nwn/2007/04/onders_game_cit.html
http://www.cityoflostangels.biz/wiki/viewpage.php?page_id=6
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