[MUD-Dev2] Player Choice - How Much is Too Much?
John Buehler
johnbue at msn.com
Mon Jan 28 13:17:03 CET 2008
Amanda Walker writes:
> My personal theory about this ("I have a theory, and it is mine") is
> that as the VR aspects get more immersive, the incentive for RP
> drops. You no longer have to paint pictures in your mind's eye from
> the DM's description or a paragraph of text--it's all just there.
Agreed. Not only is the temptation fading, but the opportunities are
lessening as well. I find the trend towards realism somewhat
counter-productive. Those who want an alternate life in a virtual world
welcome it. I know that I find it rather distasteful. It's taking the fun
out of gaming, completely independent of role-playing.
When I play Chess, I don't want the pieces battling it out realistically,
leaving blood and bodies all over the board. Abstraction can be a nice
thing.
JB
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