[MUD-Dev2] [DGN] Multiple Guild Membership
Eric Lee GAMES
elee at microsoft.com
Tue Jul 8 16:03:01 CEST 2008
Jon wrote:
>
Does anyone know of a MMO which allows membership to more than one
guild at a time? Where the guilds become little more than group with
it's own invitation only chat-room?
>
A Tale In The Desert allows players to belong to multiple guilds at the same time. It's a very useful paradigm for that game since there are lots of tasks in that game that require extensive player cooperation. You might belong to a guild that's building a large compound together; this would be your primary social group. But you might also belong to another guild that's focused on a mining project in some remote location, and another one that's focused on building some huge monument in order to unlock new technologies. Each guild has its own chat channel, permission system for chests, and other features.
In practice, I found that I really liked being able to belong to multiple guilds at once. It seemed to help me create a wider and more robust social network. However, ATITD had a definite need for multiple guild membership; something like WoW doesn't have that need to the same degree. I think it probably works best in games where there are lots of orthogonal tasks you can engage in, and you want to join a separate guild dedicated to each task.
Eric
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