[MUD-Dev2] Specialization
Sean Howard
squidi at squidi.net
Thu Jun 12 11:04:36 CEST 2008
"Roger Hicks" <pidgepot at gmail.com> wrote:
> Not cruel....realistic. Thirty applicants apply for a job but only one
> gets it. The company doesn't expand its offer of a job to the top ten
> (or twenty, or thirty) simply because they all "did good" on their
> interview.
Yes, but those applicants can still get jobs somewhere else. Getting
turned down for a job at company A does not mean that you will never ever
again have the possibility of holding that job.
> Of course, that doesn't mean you want this kind of realism
> in a game, but most "professional" level games do require this level
> of realism:
I take offense at your using "professional" as a fancy way of saying
competitive. I do not equate professional with PvP at all (quite the
opposite, based on my experience with PvP players, actually). For
instance, Second Life has many professionals in it - people who make a
living from the game as real estate agents, writers, programmers,
designers, tour guides, traders, or whatever. They are professional Second
Life players by every definition. What's professional about playing
capture the flag in WoW?
PvP is not the end all, be all of gaming. There are lots of games out
there in which there is no competition and no significant threat of
failure or enticement of victory. The sooner people acknowledge this fact,
the sooner this conversation can actually move forward.
--
Sean Howard
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