[MUD-Dev2] [DGN] Multiple Guild Membership

Jon Wright jon at wright.org
Thu Jun 12 11:06:24 CEST 2008


Just a quick introduction:  I've been a long-time lurker on the
MUD-Dev forums (since about 2002 - ok, so not _that_ long) but this is
my first post.  I've searched through the old archives and can't find
this topic discussed in any depth so figured I would punt it out there
and see if anyone is interested...

Does anyone know of a MMO which allows membership to more than one
guild at a time?  Where the guilds become little more than group with
it's own invitation only chat-room?

I'm considering the benefits:
Players are not forced to choose between social networks and therefore
potentially lose touch with friends in old guild.
Players can have more than form of social grouping (the raid guild,
the pvp guild, the roleplay guild).
Guilds can be more specialized and only exist to serve one of the
goals above (is that a good thing?)


However, I'm sure there must be disadvantages, for example:
You don't feel like you really BELONG somewhere
The bonds between members of the guilds are weaker
If the bonds are weaker, then there is a reduced sense of duty between
guild members (less assured reciprocation of aid)


I'm sure there are other advantages and disadvantages that I've not
mentioned, any ideas?  Why don't any of the current MMOs offer this?


Thanks in advance,
Jon

P.S.   If you answer to this post we may get to argue about something
other than specialization!



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