[MUD-Dev2] Specialization

Michael Hartman mlist at thresholdrpg.com
Fri May 9 14:13:58 CEST 2008


Peter Harkins wrote:
> How do these constraints of real life improve the design of a game?

They might not. But I was replying to someone who said not being able to 
change a character's career path was "absolutely insane."

> I don't mean to imply that they can't, but realism doesn't necessarily
> improve game design and needs more justification than "because it's real".

I agree completely. I am not a big fan of realism as a justification for 
any game design decision. Believability and internal consistency are 
important, but realism is often a poor justification for anything.

But the point was, it is not "absolutely insane" for people to choose 
one career path that is a permanent choice for that specific character.


-- 
Michael Hartman, J.D. (http://www.frogdice.com)
President & CEO, Frogdice, Inc.
University of Georgia School of Law, 1995-1998
Georgetown University School of Foreign Service, 1990-1994



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