[MUD-Dev2] Specialization
Roger Hicks
pidgepot at gmail.com
Fri May 16 18:09:53 CEST 2008
On Mon, Apr 21, 2008 at 2:56 PM, Sean Howard <squidi at squidi.net> wrote:
> "cruise" <cruise at casual-tempest.net> wrote:
>
> > It's not success if everyone has it all.
>
> I had a teacher who believed the same thing, such that test scores were
> given relative to other students. If five students got a perfect score and
> one student missed one question of hundreds, he would automatically get a
> B by virtue of not being in the top 10% scorers. There were students who
> literally failed his class with work that would've been consider B-quality
> work. How well you did in the class was entirely dependent on who else was
> in your class. Needless to say, he wasn't a particularly favored teacher.
> He caused people to drop out of computer science. He caused people to drop
> out of COLLEGE.
>
> Competition for something so universally required as success is not just
> detrimental, it's cruel.
>
Not cruel....realistic. Thirty applicants apply for a job but only one
gets it. The company doesn't expand its offer of a job to the top ten
(or twenty, or thirty) simply because they all "did good" on their
interview. Of course, that doesn't mean you want this kind of realism
in a game, but most "professional" level games do require this level
of realism:
* Only one NFL team can win the superbowl
* WOW Arena teams can only get a good rating by defeating a certain
quantity/quality of other teams
* Any MMO PvP environment demonstrates this on a small scale
BobTHJ
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