[MUD-Dev2] The Future of Quests

cruise cruise at casual-tempest.net
Thu Nov 6 23:05:51 CET 2008


Marc Bowden wrote:
> Quoting cruise <cruise at casual-tempest.net>:
> 
>> The number and quality of quests in large scale POW projects has been
>> sreadily increasing as each new product attempts to improve over its
>> predecessor. It's fair to say this is one of the major time sinks for
>> such projects. Additionally, players are becoming jaded with the static
>> quest system and an unchanging world.
>>
>> It is obvious this cannot keep on going [...]
> 
>    I'd be interested in your positive defence of this assertion.

I think several of the other replies to this thread have done that for 
me, but as a small datapoint, a quick google turned up the following 
article: 
http://www.ocregister.com/news/blizzard-game-games-1796404-warcraft-company 
which lists employment figures and growth for Blizzard as of last year. 
That's a lot of manpower, and how many other companies can afford to 
compete with that?




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