[MUD-Dev2] The Future of Quests

cruise cruise at casual-tempest.net
Tue Nov 11 10:03:17 CET 2008


Paolo Piselli wrote:
  > Playing through Fable 2 I am still surprised that MMOs have not 
implemented effects as simple as client-specific cosmetic changes to a 
zone (someone please correct me if this already exists).

The top-level PvP zone does this depending on which faction controls 
various pointsm but it's very temporary, so it doesn't have quite the 
same effect.




More information about the mud-dev2-archive mailing list