[MUD-Dev2] Bad Terminology: MMO, MMORPG vs. MUD
Jon Mayo
jon.mayo at gmail.com
Wed Sep 3 10:08:40 CEST 2008
On Thu, Aug 28, 2008 at 5:24 PM, Morris Cox <morriscox at gmail.com> wrote:
> On Thu, Aug 28, 2008 at 4:17 AM, cruise <cruise at casual-tempest.net> wrote:
>
>> Thus spake Kerry Fraser-Robinson...
>>
>>> I think "Persistent" is important. That tells people the it's a permanent
>>> place and will still be there when they are not. "Online" is important
>>> because it tells people where it is. And we've got all sorts of options for
>>> the word that tells people what it is such as world, game, dimension,
>>> universe, plane etc. Scrabble champions are best suited to help our cause I
>>> reckon. ;)
>>>
>>
>> Persistance Online World? POW!
>
>
> Or Massive Entertainment Online World (MEOW ).
>
> --
> Morris Cox
I'm kind of tired of the "Massive" tag, but oddly I'm not tired of the
"Multi-player" term. And On-line is assumed in this internet age (I
would hope). But I do like words like "World" instead of "Dungeon" or
tagging everything as an RPG. Also I think avoiding dipthongs in your
acronyms (MEOW) might be a good idea.
PVM - Persistent Virtual World. although not all of them are
Persistent, purely instant based graphical hack-and-slash (like Guild
Wars and Hellgate) are not normally considered Persistent. Although
your character and equipment do persist from game session to game
session, so in that sense it's as persistent as any typical table top
RPG group. Of course PVM doesn't actually spell anything like POW,
MEOW or MUD. Be it does sound need peeee-veeee-em.
MVM - Multi-player Virtual World - maybe for virtual worlds that
aren't persistent?
OW - Online World. you pronounce it like the risque title of a reality
TV show parody in Idiocracy. I insist you really have to shout it.
MMM - Massively Multiplayer MUD - just like WWW but upside-down :D
--
Jon Mayo
<jon.mayo at gmail.com>
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