[MUD-Dev2] [DESIGN] Interactive text system.

Mike Rozak Mike at mxac.com.au
Fri Sep 19 11:35:02 CEST 2008


Robert Flesch wrote:
> We are looking to add an interactive text system to our virtual world.
> We are going to use it to teach people how to bargain for items. Along
> with other kinds of teaching.

>From your description, it's not clear what portion of the system you're 
looking for.

You might look at AIML. I'm using something like AIML in my game, except 
I've extended it to include probabilities, and be driven by code (not 
simplistic scripts).

You also need to figure out how furstrated players will get then the 
chatterbot doesn't understand what's being asked of it, and whether the 
benefits outweigh the frustrations. I found that open-ended chatterbot 
functionality, for the most part, was a net loss. I still use the flexible 
parser, but I always provide players with a list of the most common 
responses. 




More information about the mud-dev2-archive mailing list