[MUD-Dev2] Bad Terminology: MMO, MMORPG vs. MUD
Vincent Archer
archer at frmug.org
Wed Sep 24 13:41:36 CEST 2008
According to Michael Chui:
> PSW - Persistent State World. Doesn't roll off the tongue, but I don't see
> why it should.
The problem of Persistent State World is that there are really few games
where the world has a persistent state. In fact, for most of the worlds,
the state self-restores to its original state rather quickly ("respawn").
Its on-line presence, however, is persistent - except during maintenance.
--
Vincent Archer Email: archer at frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen)
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