[MUD-Dev2] Bad Terminology: MMO, MMORPG vs. MUD

Vincent Archer archer at frmug.org
Wed Sep 24 13:41:36 CEST 2008


According to Michael Chui:
> PSW - Persistent State World. Doesn't roll off the tongue, but I don't see
> why it should.

The problem of Persistent State World is that there are really few games
where the world has a persistent state. In fact, for most of the worlds,
the state self-restores to its original state rather quickly ("respawn").

Its on-line presence, however, is persistent - except during maintenance.

-- 
	Vincent Archer			Email:	archer at frmug.org

All men are mortal.  Socrates was mortal.  Therefore, all men are Socrates.
							(Woody Allen)



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