[MUD-Dev2] Text based MUD's - State of the art (if any)

Jacob Cord homechicken at gmail.com
Tue Apr 14 11:25:03 CEST 2009


On Wed, Apr 8, 2009 at 8:55 AM, Tiago <tiago.matias at gmail.com> wrote:

> Thing is, is it worth it? Will anyone still care ? Is it a waste of time?

I'm doing the exact same thing for much the same reasons, and have
been for several years. Honestly, I see my audience as myself, and
develop accordingly. I have (what I believe to be, anyway) some
wonderful ideas on virtual world persistence, mobile AI, etc. In fact,
I think it helps to not play other MUDs at the same time, so you don't
get "locked down" into a certain way of thinking. Your design can and
should be your own.

You are the only judge of whether your time is wasted or not. It
really depends on how you rate your success, who your intended
audience is, what your goals are, and where you want your MUD to go. I
think there are plenty of people that still care about text-only MUDs,
MOOs, MUSHs, etc. They may be a bit difficult to reach, but I expect
this list is a good starting place.

> thanks for your opinions :)

Thanks for asking!

Jacob



More information about the mud-dev2-archive mailing list