[MUD-Dev2] Text based MUD's - State of the art (if any)

Fred Bauder fredbaud at fairpoint.net
Thu Apr 16 10:50:46 CEST 2009


> Hey all,
> 
> I know that this question surfaces from time to time, but, what
> is your opinion on developing text based muds these days ? I've started
> one from scratch, as a hobby, and to experiment stuff like multithread
> programming and creature AI without the hassle of building a GUI.
> 
> I don't actually play any of those MMORPG's you all know and
> love :) (in fact I stopped at some clone of Envy Mud 10 years ago), and
> I don't know if people still care about text based games.
> 
> Of course there are some advantages like: the developers can
> focus solely on gameplay and not on polygons, players can essentially
> connect from anywhere anytime (you cannot have a WoW window open during
> your working hours, but a telnet session will do fine), etc...
> 
> Thing is, is it worth it? Will anyone still care ? Is it a
> waste of time?
> 
> thanks for your opinions :)  

Go for it. There is still a player-base of about a thousand people who
regularly play text-based muds. If you craft something that is fun,
people will play, and in any event any work you do with creature AI can
be transferred to graphical games.

Feel free to write about anything interesting you do on MUD Wiki.

http://mud.wikia.com/wiki/MUD_Wiki

It really doesn't matter whether you attract players or not, if you're
breaking new ground.

Fred Bauder





More information about the mud-dev2-archive mailing list