[MUD-Dev2] [DESIGN] OnLive might make MMOs much easier
Richard Boehme
rboehme at gmail.com
Thu Apr 16 10:51:16 CEST 2009
On Mon, Apr 6, 2009 at 2:34 PM, Matt Cruikshank
<mattcruikshank at gmail.com> wrote:
> So, what I'm saying is that if the MMO Client - the game data, the
> game logic - can be installed on the OnLive Server, then it becomes
> trusted.
It could probably be trusted, but if you trust the client, you would
only be able to run on OnLive - your MMO would be dependent on them,
because it would be dependent on client trust. If you stick to the
model where the client isn't trusted, you could deploy to OnLive as
well as whatever other platform you want. It's a matter of
artificially limiting yourself to one platform simply in order to save
effort in coding the server.
--
Thank you.
Richard Boehme
Email: rboehme at gmail.com
Phone: 443-739-8502
Blog: http://www.cookingxp.com/
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