[MUD-Dev2] [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games

Threshold mlist at thresholdrpg.com
Mon Aug 17 17:59:45 CEST 2009


Dana V. Baldwin wrote:
> I always liken i to walking down the street in New York City. There 
> are lots of people there and very little interaction but it is still 
> more exciting than walking down the street in Dallas.
>
> A better example might be to co-opt Damion's casino. The casino is 
> filled with AI slot machines and I spend most of my time interacting 
> with them solo when I could be sitting in a group interacting with the 
> dealer AI content instead. Yet, I have much more fun in a casino that 
> is filled with people that I do in a casino that is barren.
>
> Real people make for a compelling shared experience even when I don;t 
> interact ro share with them... 

Dana,

I thought those were some great real world examples of the "playing 
alone, together" phenomenon. I quoted you in a post about the issue on 
my blog today. I hope you don't mind:


http://www.frogdice.com/muckbeast/game_design/playing-alone-together.html



-- 
Michael A. Hartman, J.D.
President and CEO, Frogdice, Inc.
http://www.frogdice.com




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