[MUD-Dev2] To Level or Not to Level

cruise cruise at casual-tempest.net
Mon Aug 17 17:59:46 CEST 2009


Interesting news snippet from CoH's lead dev:
http://boards.cityofheroes.com/showthread.php?t=186099

Basically, all players on a team are now automatically lowered or raised
to match the mission they're playing. They're also removing almost all
gating level-restricted content.

Good or bad idea?

Does making levels matter less remove a carrot that would keep people
playing?

Or does making levels almost irrelevant from a social and teaming aspect
help to keep groups together?

I've never been a fan of the level system, though I understand why it's
considered necessary in a large scale POW - getting others' thoughts on
it however is always useful.




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