[MUD-Dev2] To Level or Not to Level
cruise
cruise at casual-tempest.net
Mon Aug 17 17:59:46 CEST 2009
Interesting news snippet from CoH's lead dev:
http://boards.cityofheroes.com/showthread.php?t=186099
Basically, all players on a team are now automatically lowered or raised
to match the mission they're playing. They're also removing almost all
gating level-restricted content.
Good or bad idea?
Does making levels matter less remove a carrot that would keep people
playing?
Or does making levels almost irrelevant from a social and teaming aspect
help to keep groups together?
I've never been a fan of the level system, though I understand why it's
considered necessary in a large scale POW - getting others' thoughts on
it however is always useful.
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