[MUD-Dev2] Persisting a MUD state with plain binary serialization

Jeffrey Kesselman jeffpk at gmail.com
Tue Feb 3 13:34:12 CET 2009


On Fri, Jan 16, 2009 at 7:51 AM, Tiago <tiago.matias at gmail.com> wrote:

> I'm building a (classical) MUD server as hobby. I would like to have a
> fullypersistent game state and thought of using simple serialization to
> dump theentire object graph to disk periodically.
> 
> Thing is, binary serialization has a few drawbacks, in
> terms of versioningand it's a pain to control which parts of the graph are
> serialized or not(it's perfect to serialize everything tough).
> 
> So, I would like to hear if someone here has had any (bad)
> experiences withserialization (applied to this particular domain) and if
> they recommend itor not.
> 
> Thanks!
> 
> tiago matias 



You could just let Project Darkstar do it all for you.

www.projectdarkstar.com




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