[MUD-Dev2] The Future of Quests
Morris Cox
morriscox at gmail.com
Thu Jan 1 17:50:59 CET 2009
On Fri, Nov 28, 2008 at 12:01 PM, Eric Lee (GAMES) <elee at microsoft.com> wrote:
> Michael Hartman wrote:
>>
> There really is no connection between this hypothesis and the creation
> of meaningful quests. The problems with quests have nothing to do with
> NPCs almost looking or appearing to be real live humans and falling just
> short.
>>
>
> Ok, if that term has a narrow technical definition then I'm fine with not using it.
>
> Anyone want to offer a technical term to describe the phenomenon of procedurally-generated quests being really easy for players to spot, and said quests quickly becoming the object of scorn and ridicule because they're *trying* to act like they have real emotional content in them but it's painfully apparent to everyone that it's not genuine emotion?
>
> Eric
How about "quest facades"? Some might like the term "poser quests".
--
Morris Cox
More information about the mud-dev2-archive
mailing list