[MUD-Dev2] Players are shallow [was: The Future of Quests]
cruise
cruise at casual-tempest.net
Wed Jan 14 15:49:45 CET 2009
On Fri, 9 Jan 2009, Mike Oxford wrote:
> It really is an addiction; an addiction to chemicals made by our brains
> and those hits don't come from long drawn-out quest chains, but by the
> accomplishment at the end. Thus, the more "accomplishments" you do (the
> more times you press the red lever in the cage) the more good feelings
> you get from the food that drops out of the quest giver's dispenser.
For some, yes, it is strong enough to rival a chemical addiction, but for
most that hook degrades over time. I think the word I should have
originally used is "unfulfilling" - chocolate is "fun", but (with
aforementioned caveat) isn't really something you can base your life
around.
Humans require something...bigger, be it religion, relationships,
philosophy, whatever, and it's that scale of fulfillment I want to aim
for.
Too far? I don't see why it should be - books, films and music all manage
it. We are getting better - Mass Effect, for example, comes close with
some of the decisions you have to make - but we have a way to go yet.
Unfortunately, the players demands (and buying habits) are often in
opposition with achieving that goal.
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