[MUD-Dev2] [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games

cruise cruise at casual-tempest.net
Sun Jul 26 17:31:35 CEST 2009


Mike Rozak wrote:
> But then I play a typical MMO and all I see are parties or individual 
> players running around and not interacting with anyone outside their party. 
> As the mice in Hitchhiker's Guide wanted to replace Aurthur Dent with a 
> robot that just complained about the tea (and no-one would notice the 
> difference - except Aurthur Dent), I could replace most MMO players with 
> NPCs that did pathfinding from point A to point B, occasionally killed a 
> monster, and no-one would notice the difference.

Knowing there is a real-life player behind it does make a difference -
there's an indefinable quality that makes the presence of a genuine
living person behind the avatar something important.

Not to everyone, and not necessarily much, or conciously, but
sufficiently so that it's effect cannto be discounted.




More information about the mud-dev2-archive mailing list