[MUD-Dev2] [Design] is home-base networks not possible?

Jeffrey Kesselman jeffpk at gmail.com
Sat Jun 13 01:57:47 CEST 2009


Second life sucks from a technology standpoint.

Its what happens when people who know how to build websties try to
build a persistent world.

On Sun, May 31, 2009 at 11:08 AM, Bristle Mischief
<bristle2008 at yahoo.com> wrote:
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> i was reading about possible of creating very large space for opensim but then i ran into this post -- opensim for homes can handle 2 - 3 people, tops..? here is the post:
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> http://opensimulator.org/features/issue.php?id=17
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> i believe that one problem is the opensim and second life download their graphics and there is a lot of graphics to download.
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> right now i can move around in a wow emulator.? i think it is because the graphics stuff is already on my machine so the server just say move x,y,z to x1, y1, z1. the ai is there too so a lot of objects are moving.
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> i am talk about home-based dsl not a prememium or comcast.? yeah, for around $300 a month you can get better.??but a $40 a month?dsl (around 300 mbit/sec), is that?possible?
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> bristle/maddog
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