[MUD-Dev2] [Design] is home-base networks not possible?

Nuno Silva little.coding.fox at gmail.com
Wed Jun 24 06:22:51 CEST 2009


I fully agree with you, actually. It has the look and feel of an unpolished,
incomplete product. Of course, i never created anything similar, so i can't
say i could do it better, but considering how it renders at 12 FPS with a
small terrain on view and my character on a video card that renders games
like Unreal Tournament 2004 on max graphics at over 60 FPS, i'd say they
probably need a massive rewrite.

If anyone'd make a MMO with editing capabilities similar to SL, only much
better, it'd beat SL any day of the week, problably :)

On Mon, Jun 1, 2009 at 6:43 AM, Jeffrey Kesselman <jeffpk at gmail.com> wrote:

> Second life sucks from a technology standpoint.
>
> Its what happens when people who know how to build websties try to
> build a persistent world.
>
> On Sun, May 31, 2009 at 11:08 AM, Bristle Mischief
> <bristle2008 at yahoo.com> wrote:
> >
> > i was reading about possible of creating very large space for opensim but
> then i ran into this post -- opensim for homes can handle 2 - 3 people,
> tops..  here is the post:
> >
> > http://opensimulator.org/features/issue.php?id=17
> >
> > i believe that one problem is the opensim and second life download their
> graphics and there is a lot of graphics to download.
> >
> > right now i can move around in a wow emulator.  i think it is because the
> graphics stuff is already on my machine so the server just say move x,y,z to
> x1, y1, z1. the ai is there too so a lot of objects are moving.
> >
> > i am talk about home-based dsl not a prememium or comcast.  yeah, for
> around $300 a month you can get better.  but a $40 a month dsl (around 300
> mbit/sec), is that possible?
> >
> > bristle/maddog
> >
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> > _______________________________________________
> > MUD-Dev2 mailing list
> > MUD-Dev2 at mud-dev.com
> > http://my.binhost.com/lists/listinfo/mud-dev2
> >
>
>
>
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