[MUD-Dev2] Since when has MUD-DEV become MUD-MARKETING
Nabil Maynard
nabil at criticalgames.com
Mon May 18 11:04:05 CEST 2009
Barring the inherent #getoffmylawn mindset that comes from being part
of a group or community for an extended period, I'm not so sure it's
really been that much MARKETSPEAK so much as MIDDLEWARE. Rather than
re-inventing the wheel, folks are turning to existing solutions, and
so most of the conversations become recommendations for or warnings
against various existing products.
If mentioning existing solutions is marketspeak, then yeah, we're
flooded with it. Don't get me wrong, I'd love to see more technical
discussions, and get some good dialogue going about some of the more
abstract parts of MUD/MMO/VW development as well. But I also don't
think talking about OnLive or Project Darkstar and what we might be
able to do with them counts as marketing.
Nabil
On May 6, 2009, at 9:01 AM, Jeffrey Kesselman wrote:
> Okay,
>
> Maybe I'm just tired and irritable. And I understand that we all have
> axes to grind from time to time.
> And anyone who has been around here awhile knows I can be
> irascible... BUT...
>
> But is it just me who feels that, lately, the signal to noise has gone
> down with increased attention from
> people whose only real goal is to try to market to the MUD/MMO
> developer community?
>
> I mean I suppose in some ways we should be flattered that we've
> actually gotten the attention
> of marketdroids... but I miss the days of real content.
>
> JK
More information about the mud-dev2-archive
mailing list