[MUD-Dev2] Fallen Earth
Mike Sellers
mike at onlinealchemy.com
Mon Oct 5 04:06:21 CEST 2009
Benjamin Tolputt wrote:
> Let's face it - the "high probability, high profit commercial success"
> in the requires two major elements: game-play catering to the
> lowest common denominator and a large marketing budget. WoW
> has successfully done the former (quite successfully) and the
> latter is required because of WoW.
A common mistake in core gamers: thinking the WoW audience is "the broad
market" or "the lowest common denominator." It's not. It's a large market,
certainly, but it's *far* from being anything like mass market.
For the real lowest-common-denominator huge-commercial-success games, see
the examples of the browser-based and SNS games I mentioned earlier. These
are continuing to explode: currently the most popular of these has nearly 50
million active players -- more than *4 times* the number of players that WoW
has.
Is it an MMO? No, not the way we think of it. But who put
MMO-traditionalists in charge? Certainly not the market, any more than it
put hex game designers in charge.
Mike Sellers
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