[MUD-Dev2] Fallen Earth
Vincent Archer
archer at frmug.org
Wed Oct 14 17:20:29 CEST 2009
According to Amanda Walker:
> Doing this for crafting is an interesting challenge, though, since
> I've yet to come across an MMO which has any kind of complex crafting
> game. Crafting is hard to simulate unless you create a general
> simulation system--and as SL shows, if you do that, you end up with a
> "paper dolls for adults" system rather than an MMO per se.
Regarding crafting, A Tale in the Desert is probably currently the
pinnacle of that genre. Anyone who's tried to cut a gem there knows
what I'm talking about.
(each mechanic was sufficiently different that people were interested in
some, and not by others)
And it's not recent. It just remains a very niche area.
--
Vincent Archer Email: archer at frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen)
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