[MUD-Dev2] To Level or Not to Level
Tom Hudson
hudson at alumni.unc.edu
Sun Sep 20 22:42:34 CEST 2009
On Fri, Sep 11, 2009 at 4:21 AM, Vincent Archer <archer at frmug.org> wrote:
> Game that still feature a "grind" in levelling tend to be extremely niche.
> You can have a grind for many activities (crafting for example), but
> grinding "xp" is no longer a viable way of enticing a large playerbase
> to play your game.
Isn't this pretty Eurocentric? I get the impression that even the
newer Asian games have a very xp-grind-based advancement scheme.
Tom
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