[DGD] Re: LPC repository

Jason Cone jcone at tamu.edu
Fri Dec 12 18:01:03 CET 1997


>That sounds like a good idea. Any idea on when your lib will be
>available then? I find that reading existing sourcecode has been my
>best source of information, but since there isn't that much DGD
>specific source publically available, I've had some wierd problems
>from time to time which could have been avoided.

Not really sure, actually.  I know that there are some tough critics out
there, so I'd like to make it as sound and "likeable" as possible before I
throw it out there.  Quality aside, though, it's close to being done.  I'm
not worrying about providing code for game-specific features such as skills,
magic, complex rooms, combat, etc, etc.  My goal is to provide an
extensible, generic, and easy to use/understand code base for people to
build off of.


>Is your lib on the net, so that it's possible for me to look at it?
>I'd love to see some DGD based mudlibs. Other than Melville. :-)

It's online, though I'm not allowing logins just yet (aside from a few of us
developers, that is).  If you are (or anyone else for that matter)
interested in stopping by and taking a look around at what's working so far,
give me a holler and we can set something up.  I started the www site for
the MUD at http://cs.tander.com:5558, but it's been entirely too long since
I've updated it or done any work on it at all.  Feel free to take a look,
but understand that it's not entirely representative of what we're currently
doing.


Regards,

Jason Cone


||==================================================================||
||                         ||  "Hard work spotlights the character  ||
|| Jason H. Cone           ||   of people:  some turn up their      ||
|| Dept. Computer Science  ||   sleeves, some turn up their noses,  ||
|| Texas A&M University    ||   and some don't turn up at all."     ||
|| jcone at cs.tamu.edu       ||             - Sam Ewing               ||
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