[DGD] Re: LPC repository
Jason Cone
jcone at tamu.edu
Fri Dec 12 18:01:03 CET 1997
>That sounds like a good idea. Any idea on when your lib will be
>available then? I find that reading existing sourcecode has been my
>best source of information, but since there isn't that much DGD
>specific source publically available, I've had some wierd problems
>from time to time which could have been avoided.
Not really sure, actually. I know that there are some tough critics out
there, so I'd like to make it as sound and "likeable" as possible before I
throw it out there. Quality aside, though, it's close to being done. I'm
not worrying about providing code for game-specific features such as skills,
magic, complex rooms, combat, etc, etc. My goal is to provide an
extensible, generic, and easy to use/understand code base for people to
build off of.
>Is your lib on the net, so that it's possible for me to look at it?
>I'd love to see some DGD based mudlibs. Other than Melville. :-)
It's online, though I'm not allowing logins just yet (aside from a few of us
developers, that is). If you are (or anyone else for that matter)
interested in stopping by and taking a look around at what's working so far,
give me a holler and we can set something up. I started the www site for
the MUD at http://cs.tander.com:5558, but it's been entirely too long since
I've updated it or done any work on it at all. Feel free to take a look,
but understand that it's not entirely representative of what we're currently
doing.
Regards,
Jason Cone
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