[DGD] Out of curiosity...
Felix A. Croes
felix at dworkin.nl
Mon May 25 22:01:43 CEST 1998
> I was playing with the idea of making a really fat Auto-object. Putting in
> environment-functions, inventory handling, action handling, all possible
> string and array functions (strstr, filter_array etc) and all other stuff I
> want to have easy access to.
>
> I am sure it is a bad idea, but exactly how bad is the idea resource-wise?
>
> It won't add many more global variables to the file compared to an auto-object
> with env/inv, actions and security, but an obscene amount of extra functions.
>
> What would this cost me in terms of memory and performance?
There is an obscure cost associated with functions in the auto object
that are neither static nor private: all such functions have a cost of
two bytes a piece in <every> inheriting object's program. This is also
true for non-private functions in all other (i.e. non-auto) objects.
Normally, this is not much of a problem. However, if you were to have
200 such functions in the auto object, every other program in the game
but that of the driver object would become 400 bytes larger.
Felix
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